Skip to content
Road Runner's Death Valley Rally

Road Runner's Death Valley Rally

November 1992Release window
Super Nintendo Entertainment SystemSuper Famicom

Platform

ICOM Simulations·SUNSOFT

Your status

Independent from following updates and price tracking

About

Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.

Trailers & videos

Played inside PLYSE after you click

Gameplay VideoYouTube
Game archiveDate unknown
See game updates

Images

Road Runner's Death Valley Rally — image 1
Road Runner's Death Valley Rally — image 2
Road Runner's Death Valley Rally — image 3
Road Runner's Death Valley Rally — image 4

Updates

Timeline — what changed

  1. gameplay

    Gameplay Video

    YouTube (via IGDB)Game archive

Price

Buying plan

Tell PLYSE how you expect to buy this game. It improves deals, release timing and recommendations.