Skip to content
Pogo Joe

Pogo Joe

1983Release window
Atari 8-bitCommodore C64/128/MAX

Platform · Arcade

Screenplay

Your status

Independent from following updates and price tracking

About

Pogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983. Pogo Joe is a Q*Bert clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel. To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.

Trailers & videos

Played inside PLYSE after you click

Gameplay VideoYouTube
Game archiveDate unknown
See game updates

Images

Pogo Joe — image 1
Pogo Joe — image 2
Pogo Joe — image 3
Pogo Joe — image 4

Updates

Timeline — what changed

  1. gameplay

    Gameplay Video

    YouTube (via IGDB)Game archive

Price

Buying plan

Tell PLYSE how you expect to buy this game. It improves deals, release timing and recommendations.