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Blockout

Blockout

October 1989Release window
PC-8800 SeriesMacArcadeApple IIGSWeb browserCommodore C64/128/MAXAtari LynxSega Mega Drive/GenesisAtari ST/STEDOSAmigaNintendo Entertainment System

Puzzle · Arcade

Logical Design Works·Tec Toy

Your status

Independent from following updates and price tracking

About

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Trailers & videos

Played inside PLYSE after you click

Gameplay VideoYouTube
Game archiveDate unknown
See game updates
Gameplay VideoYouTube
Game archiveDate unknown
See game updates

Images

Blockout — image 1
Blockout — image 2
Blockout — image 3
Blockout — image 4

Updates

Timeline — what changed

  1. gameplay

    Gameplay Video

    YouTube (via IGDB)Game archive
  2. gameplay

    Gameplay Video

    YouTube (via IGDB)Game archive

Price

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